﻿namespace UnityEngine
{
    using System;
    using System.Runtime.InteropServices;

    [StructLayout(LayoutKind.Sequential), Obsolete("iPhoneAccelerationEvent struct is deprecated. Please use AccelerationEvent instead.")]
    public struct iPhoneAccelerationEvent
    {
        private Vector3 m_Acceleration;
        private float m_TimeDelta;
        public Vector3 acceleration
        {
            get
            {
                return this.m_Acceleration;
            }
        }
        public float deltaTime
        {
            get
            {
                return this.m_TimeDelta;
            }
        }
        [Obsolete("timeDelta property is deprecated. Please use iPhoneAccelerationEvent.deltaTime instead.")]
        public float timeDelta
        {
            get
            {
                return this.m_TimeDelta;
            }
        }
    }
}

